
Hi, I'm
RyanBudianto
Product Manager & Machine Learning Engineer
About Me
I'm a Product Manager and Machine Learning Engineer with a Bachelor of Advanced Computing (Hons.) from ANU and a prior CS degree from Universitas Indonesia, where I graduated Cum Laude. I connect technical depth with creative execution: I've shipped production systems, closed enterprise deals, and built full-stack platforms from scratch. Outside work, I'm usually sketching something, deep in a game I really should have stopped playing two hours ago, or learning something I had no reason to learn.
Technical Skills
Work Experience
AIRES Technology is the Indonesian subsidiary of Hong Kong-based Huahui Times International, a company bringing industrial IoT to Southeast Asia: smart robots, autonomous drones, intelligent terminals. My role covers both engineering and business. On the technical side, I led development of a production-ready web platform built on Vue 3, TypeScript, Spring Boot, Docker, and MySQL, including full-stack infrastructure with JWT/OAuth2 authentication, OpenSearch indexing, Prometheus monitoring, and PDF processing. On the commercial side, I closed enterprise deals with Indonesia's largest telecom provider totalling around USD 100K. I coordinate between technical teams and clients, handle logistics and documentation, and try to always leave clients more impressed than they expected.
Through ANU's Techlauncher program, I co-built an interactive data visualization app for an exhibition at the Australian National Portrait Gallery, turning portrait collection metadata into something people actually wanted to look at. The stack: PixiJS for canvas rendering, Svelte.js on the frontend, Node.js on the backend, all built with agile and DevOps practices. I also served as the team spokesperson, translating between developers and non-technical stakeholders and keeping the project on track through regular client demos. The project was later recognised as an Australian AI Awards 2024 Finalist.
Selected by Fasilkom UI's Lembaga Asisten and the Teman Belajar program to tutor Programming Foundations 2, a course known for filtering out students who aren't ready. I ran weekly group sessions and one-on-one mentoring for struggling students. Multiple students who had previously failed came back and earned A or A- grades. Genuinely one of the most rewarding things I've done.
One of my first proper teaching roles, assisting in a course dense enough to humble most second-year students. I helped design, proctor, and grade assignments and exams. I also translated materials between English and Indonesian and acted as a go-between for students and the lecturer, handling weekly updates and one-on-one support. Explaining recursion at 11pm is, in fact, its own skill.
Competed as part of UI Esports' Valorant team in Indonesia's university-level esports circuit and won multiple national campus tournaments. It turns out game sense, communication under pressure, and fast decision-making are just as useful outside the game.
Helped shape the creative direction of Fasilkom UI's annual open house, the event that convinces high schoolers computer science is worth four years. I led a small team of designers, built the visual identity from scratch, and produced everything from social media posts to merchandise shirts, physical stickers, and digital collateral. Part art director, part project coordinator.
PERAK is Fasilkom's annual sports and games event. I ran the competitive gaming side: tournament coordination, technical setup, live broadcast management, and mid-event troubleshooting. Something always breaks during a stream. Also helped promote the events across channels and drew in a solid turnout.
COMPFEST is one of Indonesia's largest student-run tech events. On the Creative Division, I handled interior and set design for video productions and helped with costume and styling for hosts and staff. Aesthetic consistency matters whether you're designing a UI or dressing a broadcast set.
My Education
2022–2024
Third Class Honours · ML Specialization
Algorithms, Statistical ML, Computer Vision, Data Mining, Document Analysis, HCI, Game Development, High-Performance Computing
2020–2022
Cum Laude · GPA 3.76
Data Structures & Algorithms, AI & Data Science, Software Engineering, Platform-Based Programming, Database Systems, Object-Oriented Programming
Awards & Achievements

ANU Chancellor's International Scholarship (2022–2024)

Australian AI Awards 2024 Finalist — AI Innovator (IT)

Certified Lean Six Sigma Green Belt · Six Sigma Academy Amsterdam (2025)

LOMA 281: Principles of Insurance · Life Office Management Association (2025)
Let's Connect
Always open to interesting opportunities, collaborations, or just a good conversation. I actually reply.
Get in Touch